May 2012
1 post
7 tags
May 3rd
1 note
April 2012
4 posts
9 tags
Apr 29th
11 notes
9 tags
Apr 29th
4 notes
8 tags
Apr 15th
3 notes
4 tags
Apr 1st
March 2012
5 posts
7 tags
Mar 10th
6 tags
Mar 10th
5 tags
Mar 3rd
5 tags
Mar 2nd
7 tags
Mar 1st
February 2012
7 posts
6 tags
Feb 29th
5 tags
Feb 28th
5 tags
Feb 24th
6 tags
Feb 23rd
5 tags
Feb 22nd
6 tags
Feb 21st
6 tags
Upgrade to JOGL2.0 build #661
Saying “it has been a while” since my last upgrade of JOGL2 would be putting it mildy .. anyway I finally won the struggle with procrastination and downed a new version today: Build #661 (15.02.2012 14:00:11). Tested all my current routines with the new build, and so far all seem to run flawlessly both on ATI and NVIDIA. Nice work there jogamp community! A minor downside is the...
Feb 20th
October 2011
3 posts
5 tags
Oct 11th
5 tags
Oct 6th
6 notes
4 tags
Oct 5th
1 note
August 2011
3 posts
4 tags
Aug 23rd
2 notes
4 tags
Aug 15th
1 note
4 tags
Aug 5th
2 notes
July 2011
5 posts
4 tags
Jul 27th
4 tags
Jul 23rd
4 tags
Jul 18th
1 note
4 tags
Jul 12th
1 note
4 tags
Jul 9th
1 note
June 2011
4 posts
9 tags
Jun 8th
2 notes
5 tags
Jun 7th
6 tags
Jun 7th
5 notes
5 tags
Jun 7th
2 notes
February 2011
6 posts
6 tags
Feb 9th
6 tags
Feb 9th
2 notes
6 tags
Feb 7th
4 tags
Feb 7th
7 tags
Feb 7th
3 tags
Feb 7th
January 2011
5 posts
5 tags
Jan 19th
5 tags
Jan 19th
13 notes
5 tags
Jan 19th
16 notes
5 tags
Upgrade to JOGL2.0 build #266
It has been quite a while since my last upgrade of JOGL2, so I downed another new version today: Build #266 (23.12.2010 06:40:52). Tested all my current routines with the new build, and so far all seem to run flawlessly both on ATI and NVIDIA. Nice work jogamp community! But as always there are some minor issues remaining especially with NEWT. Guess I’ll have spam bugzilla within the...
Jan 6th
3 notes
6 tags
Jan 6th
December 2010
3 posts
6 tags
Dec 11th
1 note
4 tags
Dec 11th
1 note
4 tags
Upgrade to JOGL2.0 RC(b3)
With the recent release of JOGL2 Release Candidate I thought it would be a good opportunity to upgrade the codebase of my framework/routines to the latest state-of-the-art JOGL version. Migration was a cakewalk, I only had to do minimal changes to my code. As far as I have tested everything works fine, all routines work as intended both on NVidia+ATI (using GLCanvas/AWT). I also tested the new...
Dec 1st
1 note
November 2010
2 posts
7 tags
Nov 27th
2 notes
3 tags
Nov 1st
1 note
October 2010
9 posts
5 tags
Oct 14th
2 notes
6 tags
Oct 8th
4 notes