May 2012
1 post
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April 2012
4 posts
9 tags
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8 tags
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March 2012
5 posts
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6 tags
5 tags
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February 2012
7 posts
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Upgrade to JOGL2.0 build #661
Saying “it has been a while” since my last upgrade of JOGL2 would be putting it mildy .. anyway I finally won the struggle with procrastination and downed a new version today: Build #661 (15.02.2012 14:00:11). Tested all my current routines with the new build, and so far all seem to run flawlessly both on ATI and NVIDIA. Nice work there jogamp community! A minor downside is the...
October 2011
3 posts
5 tags
5 tags
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August 2011
3 posts
4 tags
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July 2011
5 posts
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4 tags
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June 2011
4 posts
9 tags
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February 2011
6 posts
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January 2011
5 posts
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Upgrade to JOGL2.0 build #266
It has been quite a while since my last upgrade of JOGL2, so I downed another new version today: Build #266 (23.12.2010 06:40:52). Tested all my current routines with the new build, and so far all seem to run flawlessly both on ATI and NVIDIA. Nice work jogamp community! But as always there are some minor issues remaining especially with NEWT. Guess I’ll have spam bugzilla within the...
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December 2010
3 posts
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Upgrade to JOGL2.0 RC(b3)
With the recent release of JOGL2 Release Candidate I thought it would be a good opportunity to upgrade the codebase of my framework/routines to the latest state-of-the-art JOGL version. Migration was a cakewalk, I only had to do minimal changes to my code. As far as I have tested everything works fine, all routines work as intended both on NVidia+ATI (using GLCanvas/AWT). I also tested the new...
November 2010
2 posts
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3 tags
October 2010
9 posts
5 tags
6 tags