Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
Ported another GLSL routine to JOGL2. This time a couple of simple lighting vertex shaders implementing flat-, diffuse- and specular-(phong)-lighting with multiple lightsources. Github: GL2_BasicVertexShading.java. The code for the four vertex shaders can be found here: basiclightingshaders/
NIGHTNIGHT by DEDDY