Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
JOGL2 routine simulating refraction (and reflection) using GLSL. Takes fresnels term into account to allow a view dependant blend of reflection/refraction. Code on Github: GL3_Refraction.java. Shader code: .vs .fs
NIGHTNIGHT by DEDDY