Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
Ported my first experiments in GPU based particle systems to JOGL2. The routine consist only of a single vertex shader implementing a simple stateless particle system. Setup and initialization code: GL3_BasicParticleSystem.java. The corresponding vertex shader: .vs
NIGHTNIGHT by DEDDY