Made a small field trip into the world of fractals by implementing a fragment shader that calculates a Mandelbrot fractal zoom animation in some GPGPU fashion. It zooms into the fractal up to the limit of single precision floats available via GLSL. To zoom in further I guess u have to use double precision or even more. Looks like “A case for inspector JOCL” to me. Code can be found here: GL3_Mandelbrot.java Shader code: .fs

NIGHTNIGHT by DEDDY