Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
Ported another of my “old” routines to JOGL2. This time a simple fixed function pipeline routine demonstrating shadow mapping as proposed in the paper by Lance Williams in 1978 “Casting curved shadows on curved surfaces”. Full sourcecode can be found on Github: GL2_DepthTextureShadowMapping.java
NIGHTNIGHT by DEDDY