Here’s another oldskool demoscene effect from the glorious never again reached AMIGAAAA! emulated as fragment shader. Ok, I must admit the truecolor interference blending wouldn’t have been possible on the Amiga in its current implementation, but more or less something like this with xor’ed spirals shouldn’t have been a problem on the original hardware. Anyway here’s the setup code: GL3_AmigaSpiralInterference.java and the corresponding fragment shader: .fs

NIGHTNIGHT by DEDDY