Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
As promised before, here’s the direct 1:1 JOGL2 port of my PC 4k intro competition entry for Revision 2011. Sure it got a little bigger while porting but the shader and control code remained more or less untouched. The intro renders a fullscreen billboard using a single fragment shader. The shader encapsulates basically two different routines: A sphere-tracing based raymarcher for a single fractal formula and a bitmap orbit trap julia+mandelbrot fractal renderer. Additionally an inline-processing analog-distortion filter is applied to all rendered fragments to make the overall look more interesting. Anyway, code as always on Github: GL3_Elektronenmultiplizierer_Port.java and the corresponding shader: .fs
NIGHTNIGHT by DEDDY