First try in my “Monkey Mathica” plane deformation shader series. No textures involved, the fragment shader generates everything procedurally from scratch. Was originally planned for a PC 1K intro entry at the “Revision Easterparty 2011” but I ended up making a 4k intro :) … Anyway, code as always on Github: GL3_MonkeyMathica.java and the corresponding shader: .fs

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NIGHTNIGHT by DEDDY