Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
First try in my “Monkey Mathica” plane deformation shader series. No textures involved, the fragment shader generates everything procedurally from scratch. Was originally planned for a PC 1K intro entry at the “Revision Easterparty 2011” but I ended up making a 4k intro :) … Anyway, code as always on Github: GL3_MonkeyMathica.java and the corresponding shader: .fs
NIGHTNIGHT by DEDDY