Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
My second (here’s the first) “Monkey Mathica” plane deformation shader series try. Also no textures involved, the fragment shader generates everything procedurally from scratch. Setup code is the same as in the first try: GL3_MonkeyMathica.java but the fragment shader differs: .fs
NIGHTNIGHT by DEDDY