Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
My third (the first, and the second) “Monkey Mathica” plane deformation shader series try. As before no textures involved, everything generated procedurally from scratch. Setup code is the same as in the first and second try: GL3_MonkeyMathica.java but ofcourse the fragment shader differs: .fs
NIGHTNIGHT by DEDDY