Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
My fourth (the first, second and third) “Monkey Mathica” plane deformation shader series try. Setup code is the same as in the other three tries: GL3_MonkeyMathica.java but ofcourse the fragment shader differs: .fs
NIGHTNIGHT by DEDDY