Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
My fifth (first, second, third and fourth) “Monkey Mathica” plane deformation shader series try. Setup code is the same as in the other tries: GL3_MonkeyMathica.java but ofcourse the fragment shader differs: .fs
NIGHTNIGHT by DEDDY