Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
Tried out the oldk00l “Plane Deformation” demo effect using twelve different plane deformation fragment shaders to render a distorted texture to a fullscreen billboard. Fragment shader code is ported from this site to JOGL2. Full Java code can be found on Github: GL3_PlaneDeformation.java. Also take a look at the GLSL fragment shader code: planedeformationshaders/
NIGHTNIGHT by DEDDY