Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
Varied the surface function for the (GP)GPU raymarcher to evaluate a couple of metaballs. Metaball movements and properties are hardcoded in the function. Code as always on Github: GL3_Raymarcher_Metaballs.java. And the corresponding fragment shader: .fs
NIGHTNIGHT by DEDDY