Ported one of my Breakpoint 2010 coding “accidents” over to JOGL2. As I was trying to get a vertex displacement mapping shader working at the party place I accidently stumbled upon a nice post processing filter combination together with an interesting shader/geometry bug wich looked really nice. Syncing it to some music from the streaming music compo running at the party (“Fractal Warrior” from “Teo”) gave the routine the finishing touches. Maybe I should convert it into a Winamp plugin :) … Code: GL3_BreakpointAccident.java Shaders: .vs .fs

NIGHTNIGHT by DEDDY