Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
Saying “it has been a while” since my last upgrade of JOGL2 would be putting it mildy .. anyway I finally won the struggle with procrastination and downed a new version today: Build #661 (15.02.2012 14:00:11). Tested all my current routines with the new build, and so far all seem to run flawlessly both on ATI and NVIDIA. Nice work there jogamp community! A minor downside is the never ending story with NEWT bugs wich is more than ever up2date (at least on Windows). So I guess I’ll have to spam bugzilla within the next few days …
With the recent release of JOGL2 Release Candidate I thought it would be a good opportunity to upgrade the codebase of my framework/routines to the latest state-of-the-art JOGL version. Migration was a cakewalk, I only had to do minimal changes to my code. As far as I have tested everything works fine, all routines work as intended both on NVidia+ATI (using GLCanvas/AWT). I also tested the new NEWT fullscreen functionality wich should be a replacement for the AWT “Fullscreen Exclusive Mode” and I must say the results look very promising (tho there are currently some issues wich prevented me from switching completely to NEWT).
NIGHTNIGHT by DEDDY