Art, code and miscellaneous experiments from Demoscene Passivist related in some way to JOGL. For more take a look at www.jogamp.org
With the current rate post-processing antialiasing techniques are invented my projection is that we will run out of four letter acronyms by the end of the year: MLAA, FXAA, SRAA, GPAA, NFAA (to name only a few). So I felt it was time to revisit the whole anti-aliasing problem and started with porting/evaluating FXAA. Looks promising, more to come …
Video of the TV-/surveillance-camera post-processing filter. Sorry for the bad quality, but YouTube nearly compressed the effect away :) … anyway as always the code can be found here: GL3_AnalogDistortions.java Shader: .fs
Implemented a simple TV-/surveillance-camera post-processing filter using the techniques from iq’s Shadetoy to emulate different ‘analog distortion’ effects like contrast fade, vigneting, color separation, color shift, tv-lines and tv-flicker. Results look promising as u can see in the shader vs. normal comparison shot.
NIGHTNIGHT by DEDDY