As the fragment shader of my Revision 2001 PC 4k entry port was processed or better “obfusicated” with the shader minifier tool to meet the size restriction of <=4096 bytes, it became nearly impossible to understand or make any sense of the GLSL code. So here is the “unminified” version with additional comments I used during development (as good as it gets): .fs

As promised before, here’s the direct 1:1 JOGL2 port of my PC 4k intro competition entry for Revision 2011. Sure it got a little bigger while porting but the shader and control code remained more or less untouched. The intro renders a fullscreen billboard using a single fragment shader. The shader encapsulates basically two different routines: A sphere-tracing based raymarcher for a single fractal formula and a bitmap orbit trap julia+mandelbrot fractal renderer. Additionally an inline-processing analog-distortion filter is applied to all rendered fragments to make the overall look more interesting. Anyway, code as always on Github: GL3_Elektronenmultiplizierer_Port.java and the corresponding shader: .fs

I have been quite lazy in the last couple of months about posting something new here, but at least I had a good reason: I was working fultime on my entry for the Revision 2011 PC 4k intro competition (executable size has to be &lt;=4096 bytes) called &#8220;Elektronenmultiplizierer&#8221;. As this was my first 4k intro since a long time (my last one was under MS-DOS) it took nearly three month to finish. Anyway, I made it just in time for the competition and successfully released it at Revision. In the end it placed 4th and me and my buddy (who released a new graphics mode for the VIC20: &#8220;Yes VIC can&#8221;) were awarded with the &#8220;Newcomer Award&#8221;. After Revision I took the liberty of doing some chillout for a couple of weeks, wich are over as of now. Ofcourse the next logical step was to do a JOGL2 port of my Revision PC 4k entry &#8230;

I have been quite lazy in the last couple of months about posting something new here, but at least I had a good reason: I was working fultime on my entry for the Revision 2011 PC 4k intro competition (executable size has to be <=4096 bytes) called “Elektronenmultiplizierer”. As this was my first 4k intro since a long time (my last one was under MS-DOS) it took nearly three month to finish. Anyway, I made it just in time for the competition and successfully released it at Revision. In the end it placed 4th and me and my buddy (who released a new graphics mode for the VIC20: “Yes VIC can”) were awarded with the “Newcomer Award”. After Revision I took the liberty of doing some chillout for a couple of weeks, wich are over as of now. Ofcourse the next logical step was to do a JOGL2 port of my Revision PC 4k entry …

NIGHTNIGHT by DEDDY